This was a hardsurface project I did almost entirely in 3dsmax. The main challenge of this was maximizing Uv space by mirroring as many elements of the design as possible. Everything that I could have or quarter on the UV sheet I did, which resulted in me getting about double the texture fidelity most of the character skins in Smite usually get. I used DDO and photoshop for texturing.
No comments:
Post a Comment