Saturday, January 3, 2009

New character in the queue; she's a companion for the one below.

Tuesday, December 30, 2008

More or less finished this girl. Sits around 8500 polygons. Still some optimizing to do before I port her into unreal for some render tests, and create her companion
Also found an incredible realtime viewport shader for 3dsmax, created by Wang Jing (http://rtshaders.deviantart.com) which I decided to use.



Wednesday, October 15, 2008

Happy Birthday Dad

Been doing a lot of art work in my free time, even though I haven't been posting it up here. Much of it is still work in progress, but take a look and give me your opinions

Also, happy birthday dad :)






Tuesday, July 1, 2008

Afternoon Sculpting

Keepin' in practice

Friday, June 27, 2008

June update


Friday, March 7, 2008

Dominance War 3

I've been quiet the past couple weeks from focusing on the dominance war and moving into a new place.

EDIT: My entry is gonna be a female tribal void summoner. Moves fast, relies mostly on her speed and the strength of her summon to keep her safe. The armor is made up of shards from destroyed technology, now bereft of their original strength, but imbued with the magic of the current age.

I'm more or less finished with her design now; might try some animal or tribal patterning for her cape, but I think I'm ready to move on to finishing off her summon's design.

I'm probably not going to make the deadline, but on the other hand, I'm doing this for fun, so its not that important I submit it anyway.







Wednesday, February 6, 2008

Project Valkyrie Released

We had our first release for Project Valkyrie a couple days ago. If you're into Metroid-ish type sci-fi Death Match gaming, and you possess functioning arms, eyes, and a copy of Valve's Orange Box, you'd enjoy checking it out.

http://www.project-valkyrie.com

Keep an eye out for us too, as we've got a lot planned for the coming months!