Tuesday, August 8, 2017

Portfolio Update - Dubstep Janus

This was a hardsurface project I did almost entirely in 3dsmax. The main challenge of this was maximizing Uv space by mirroring as many elements of the design as possible. Everything that I could have or quarter on the UV sheet I did, which resulted in me getting about double the texture fidelity most of the character skins in Smite usually get.
I used DDO and photoshop for texturing.

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